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AI Insights · Timothy · October 2022

Top 5 Trivia Games on iOS in the UK: Q3 2022 Performance

Explore the performance of the top 5 trivia games on iOS in the UK for Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Trivia Games on iOS in the UK: Q3 2022 Performance

In Q3 2022, the top 5 trivia games on iOS in the United Kingdom showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.

Text or Die

Text or Die from Rollic Games saw fluctuations in its metrics throughout the quarter. Weekly revenue peaked at around $472 in late July, then gradually declined to $132 by the end of September. Downloads reached their highest at 23.2K in late July, followed by a steady decrease to 7.5K by the end of September. Active users mirrored this trend, peaking at 54.3K in early August and falling to 26K by the end of the quarter.

Akinator

Elokence's Akinator experienced a modest increase in weekly revenue, starting from $78 in late June and reaching $227 in early September. Downloads were relatively stable, peaking at 13.2K in early August before settling at 7.7K by the end of September. Active users showed a high of 68.4K in early August, with a gradual decline to 49.5K by the end of the quarter.

Kahoot! Play & Create Quizzes

Kahoot! ASA's Kahoot! Play & Create Quizzes saw notable revenue spikes, reaching around $2.6K in late June and again in late September. Weekly downloads varied, climbing from 9.5K in late June to 13.1K by the end of September. Active users reached a peak of 83.2K in mid-July and maintained a stable presence around 75.7K by the end of the quarter.

GeoGuessr

GeoGuessr AB's GeoGuessr started the quarter with a high weekly revenue of $6.7K, which declined to $4.8K by the end of September. Downloads peaked at 10K in early July and ended the quarter at 5.1K. Active users showed a similar trend, peaking at 24.5K in late July and settling at 18.9K by the quarter's end.

Elevate - Brain Training Games

Elevate, Inc.'s Elevate - Brain Training Games maintained strong revenue throughout the quarter, starting at $31.6K in late June and slightly decreasing to $24.2K by the end of September. Downloads peaked at 10.5K in late July and ended the quarter at 5.9K. Active users peaked at 45.3K in late July, maintaining a consistent presence around 39K by the quarter's end.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022